Synthetic Horizon – Electronic Vibes
10 original electronic tracks in 48 kHz / 24-bit stereo WAV for games, cinematic projects, trailers, racing scenes, futuristic environments, cyberpunk settings and interactive experiences.

Synth-driven momentum for futuristic worlds.
Synthetic Horizon – Electronic Vibes is an original electronic music pack by Slice of Sound, created for games, cinematic projects, trailers and interactive experiences.
The collection combines cyberpunk atmosphere, neon city momentum and sleek synth-driven energy across 10 full-length compositions designed for futuristic scenes, driving sequences and stylish interactive projects.
Especially suitable for
- Cyberpunk games
- Futuristic environments
- Racing games
- Urban and metropolitan scenes
- Night driving sequences
- Action and pursuit scenes
- Sci-fi projects
- Menus and user interfaces
- Exploration sequences
- Cinematic sequences
- Trailers
- Background music
Package structure
Audio/ contains all 10 WAV music tracks. Documentation/ contains the included README.txt file.
Dependencies
No additional plugins, packages or marketplace dependencies are required. The audio files are standalone WAV assets and can be used directly in compatible game engines and creative software.
File names
- Origins_Rain_Slicked_Pursuit.wav
- Apex_of_the_Sprawl.wav
- Asphalt_Rain.wav
- Midnight_Arteries.wav
- Midnight_Intake.wav
- Midnight_Overpass.wav
- Midnight_Overpass-Part-II.wav
- Rain_Slicked_Getaway.wav
- Rain_Slicked_Pursuit.wav
- Streets_Beneath_The_Spire.wav
Listen on YouTube
10 included tracks
- Origins Rain Slicked Pursuit
- Apex of the Sprawl
- Asphalt Rain
- Midnight Arteries
- Midnight Intake
- Midnight Overpass
- Midnight Overpass Part II
- Rain Slicked Getaway
- Rain Slicked Pursuit
- Streets Beneath the Spire

Ready for your project
The audio files are located in the Audio folder. In Unity, the tracks can be used by dragging them into an Audio Source component or by referencing them through scripts, timelines or other audio systems. In Unreal Engine, the audio files can be imported and used as Sound Wave assets in Blueprints, MetaSounds, Sequencer or other audio systems. The WAV files can also be used directly in other game engines, video editing software and audio-compatible applications.