Slice of Sound
Music Pack

Midnight Architecture – Deep House Vibes

22 original Deep House and electronic tracks in 48 kHz / 24-bit stereo WAV for games, night driving, urban scenes, lounges, trailers and interactive experiences.

Midnight Architecture – Deep House Vibes cover art
Tracks22
FormatWAV
Sample Rate48 kHz
Bit Depth24-bit
ChannelsStereo
About the pack

Deep grooves for after-dark cityscapes.

Midnight Architecture – Deep House Vibes is an original Deep House and electronic music pack by Slice of Sound, created for games, cinematic projects, trailers and interactive experiences.

The collection focuses on a sophisticated late-night atmosphere, blending electronic rhythms, deep grooves, urban textures and a modern city mood across 22 full-length compositions.

Especially suitable for

  • Deep House and electronic games
  • Night driving sequences
  • Urban environments
  • Modern city scenes
  • Racing and driving games
  • Lounges and clubs
  • Menus and user interfaces
  • Exploration sequences
  • Cinematic projects
  • Trailers
  • Background music
  • Stylish and atmospheric scenes

Package structure

Audio/ contains all 22 WAV music tracks. Documentation/ contains the included README.txt file.

Dependencies

No additional plugins, packages, scripts or marketplace dependencies are required. The audio files are standalone WAV assets and can be used directly in compatible game engines and creative software.

File names

  • Arrival_at_AM.wav
  • Before_The_Crowds_Arrive.wav
  • Concrete_Gravity.wav
  • Concrete_Hours.wav
  • Glass_and_Asphalt-Part-I.wav
  • Glass_and_Asphalt-Part-II.wav
  • Glass_and_Black_Water.wav
  • Marble_and_Glass.wav
  • Midnight_Approach.wav
  • Midnight_at_Platform_Four.wav
  • Midnight_in_the_Basement.wav
  • Sunday_at_Three.wav
  • The_Midnight_Transit.wav
  • The_Third_Shift.wav
  • Three_AM_Architecture.wav
  • Under_Black_Water.wav
  • Under_the_Asphalt_Sky.wav
  • Underground_Weight.wav
  • Velvet_Asphalt.wav
  • Velvet_Hour.wav
  • Velvet_Pavement.wav
  • Watching_The_Horizon_Fade.wav
Full album

Listen on YouTube

Package contents

22 included tracks

  1. Arrival at AM
  2. Before the Crowds Arrive
  3. Concrete Gravity
  4. Concrete Hours
  5. Glass and Asphalt Part I
  6. Glass and Asphalt Part II
  7. Glass and Black Water
  8. Marble and Glass
  9. Midnight Approach
  10. Midnight at Platform Four
  11. Midnight in the Basement
  12. Sunday at Three
  13. The Midnight Transit
  14. The Third Shift
  15. Three AM Architecture
  16. Under Black Water
  17. Under the Asphalt Sky
  18. Underground Weight
  19. Velvet Asphalt
  20. Velvet Hour
  21. Velvet Pavement
  22. Watching the Horizon Fade
Midnight Architecture – Deep House Vibes included tracks
Usage

Ready for your project

The audio files are located in the Audio folder. In Unity, drag tracks into an Audio Source component or reference them through scripts, timelines or other audio systems. In Unreal Engine, import them as Sound Wave assets for use in Blueprints, MetaSounds, Sequencer or other audio systems. The WAV files can also be used directly in other game engines, video editing software, DAWs and audio-compatible applications. The tracks are provided as full-length compositions.