Midnight Pursuit – Racing Vibes
9 full-length electronic tracks in 48 kHz / 24-bit stereo WAV, built for night racing, pursuits, neon cityscapes and driving games.

Built for midnight streets and high-speed pursuits.
Midnight Pursuit – Racing Vibes is a collection of 9 full-length electronic music tracks with a night street-racing atmosphere. Created for racing and driving games, pursuit sequences, urban night environments, menus, trailers and fast-paced creative projects.
Suggested uses
- Street-racing and driving games
- Nighttime urban racing scenes
- Pursuit and chase sequences
- Arcade racing games
- Garage, vehicle-selection and game menus
- Neon-lit city environments
- Action sequences, trailers and cinematic projects
- Background music for interactive experiences
Audio specifications
9 full-length WAV tracks, 48 kHz, 24-bit, stereo. Seamless loops: No. The tracks are supplied as full-length compositions.
Package contents
The pack contains 9 WAV audio files in the Audio folder and a README.txt file in the Documentation folder.
WAV file names and track lengths
- After_Midnight.wav — 03:00
- Asphalt_Chase.wav — 02:49
- Beyond_the_Redline.wav — 02:58
- Final_Corner.wav — 01:35
- Neon_Rush.wav — 02:56
- Midnight_Redline.wav — 01:19
- No_Looking_Back.wav — 02:55
- Redline_Pursuit.wav — 02:56
- Underground_Velocity.wav — 02:58
Dependencies
These standalone WAV files require no additional plugins or marketplace packages. No game logic or audio playback scripts are included.
Licensing
Use of the tracks is subject to the license provided by the marketplace where you obtain the pack. Do not redistribute or resell the source audio files as a standalone music pack unless that license permits it.
Listen on YouTube
9 included tracks
- After Midnight
- Asphalt Chase
- Beyond the Redline
- Final Corner
- Neon Rush
- Midnight Redline
- No Looking Back
- Redline Pursuit
- Underground Velocity
Ready for your project
Extract the package and locate the WAV files in the Audio folder. Unity: import the tracks and use Audio Source components, scripts or Timeline. Unreal Engine: import the WAV files as Sound Wave assets for your audio systems or Sequencer. Compatible game engines, video editors and DAWs can also import the standalone files. The tracks are full-length and are not seamless loops.