Slice of Sound
Music Pack

After Sunset Island – Deep House Vibes

9 original Deep House and electronic tracks in 48 kHz / 24-bit stereo WAV for tropical nights, coastal scenes, lounges, driving sequences and atmospheric projects.

After Sunset Island – Deep House Vibes cover art
Tracks9
FormatWAV
Sample Rate48 kHz
Bit Depth24-bit
ChannelsStereo
About the pack

Deep grooves for warm coastal nights.

After Sunset Island – Deep House Vibes is a collection of 9 original Deep House and electronic music tracks built around a relaxed after-sunset atmosphere. The pack blends deep grooves, smooth electronic textures, warm coastal moods, city lights, tropical night ambience and sophisticated late-evening energy.

Especially suitable for

  • Deep House and electronic games
  • Tropical and island environments
  • Beach and coastal scenes
  • Sunset and after-sunset sequences
  • Night driving scenes
  • Modern city environments
  • Lounges and clubs
  • Menus and user interfaces
  • Exploration sequences
  • Cinematic projects and trailers
  • Background music
  • Relaxed and atmospheric moments

Audio specifications

9 full-length WAV tracks, 48 kHz, 24-bit, stereo.

Package structure

Audio/ contains all 9 WAV music tracks. Documentation/ contains the included README.txt file.

WAV file names and track lengths
  1. After_The_Last_Train.wav — 02:57
  2. Amber_Hour.wav — 02:57
  3. Corner_Booth_View.wav — 02:53
  4. Midnight_Meridian.wav — 02:59
  5. Rain_on_the_Dashboard.wav — 02:57
  6. Subterranean_Tide.wav — 02:58
  7. Velvet_Asphalt.wav — 02:52
  8. Velvet_Concrete.wav — 02:57
  9. Velvet_Pavement.wav — 02:53

Dependencies

No additional plugins, packages, scripts or marketplace dependencies are required. The audio files are standalone WAV assets and can be used directly in compatible game engines and creative software.

Full album

Listen on YouTube

Package contents

9 included tracks

  1. After the Last Train
  2. Amber Hour
  3. Corner Booth View
  4. Midnight Meridian
  5. Rain on the Dashboard
  6. Subterranean Tide
  7. Velvet Asphalt
  8. Velvet Concrete
  9. Velvet Pavement
Usage

Ready for your project

The audio files are located in the Audio folder. In Unity, use the tracks in Audio Source components or reference them through scripts, timelines or other audio systems. In Unreal Engine, import them as Sound Wave assets for use in Blueprints, MetaSounds, Sequencer or other audio systems. The standalone WAV files can also be used in compatible game engines, video editing software, DAWs and other audio applications. The tracks are provided as full-length compositions.