3 AM – Deep House Vibes
11 original Deep House and electronic tracks in 48 kHz / 24-bit stereo WAV for night driving, urban scenes, lounges, games, trailers and atmospheric creative projects.

Deep House for the city after midnight.
3 AM – Deep House Vibes is an original Deep House and electronic music pack by Slice of Sound, created for games, cinematic projects, night driving sequences, urban environments, lounges, menus, trailers and other creative experiences.
The collection focuses on late-night atmosphere, empty streets, rain, glass reflections, concrete interiors, quiet transit spaces and the mood of the city after midnight across 11 full-length compositions.
Especially suitable for
- Deep House and electronic games
- Night driving sequences
- Urban exploration
- Modern city environments
- Rainy and atmospheric scenes
- Lounges and clubs
- Menus and user interfaces
- Driving and racing games
- Cinematic sequences
- Trailers
- Background music
- Relaxed and introspective moments
Package structure
Audio/ contains all 11 WAV music tracks. Documentation/ contains the included README.txt file.
Dependencies
No additional plugins, packages, scripts or marketplace dependencies are required. The audio files are standalone WAV assets and can be used directly in compatible game engines and creative software.
File names
- After_the_Last_Train.wav
- AM_Under_Glass.wav
- Cold_Coffee_After_Three.wav
- Concrete_Hours.wav
- Concrete_Reverie.wav
- Felt_Against_Concrete.wav
- Obsidian_Floor.wav
- Pavement_After_Hours.wav
- Streetlights_Through_Glass.wav
- The_Train.wav
- Third_Floor_Corridor.wav
Listen on YouTube
11 included tracks
- After the Last Train
- AM Under Glass
- Cold Coffee After Three
- Concrete Hours
- Concrete Reverie
- Felt Against Concrete
- Obsidian Floor
- Pavement After Hours
- Streetlights Through Glass
- The Train
- Third Floor Corridor

Ready for your project
The audio files are located in the Audio folder. In Unity, drag tracks into an Audio Source component or reference them through scripts, timelines or other audio systems. In Unreal Engine, import them as Sound Wave assets for use in Blueprints, MetaSounds, Sequencer or other audio systems. The WAV files can also be used directly in other game engines, video editing software, DAWs and audio-compatible applications. The tracks are provided as full-length compositions.