Midnight Architecture – Deep House Vibes
22 original Deep House and electronic tracks in 48 kHz / 24-bit stereo WAV for games, night driving, urban scenes, lounges, trailers and interactive experiences.

Deep grooves for after-dark cityscapes.
Midnight Architecture – Deep House Vibes is an original Deep House and electronic music pack by Slice of Sound, created for games, cinematic projects, trailers and interactive experiences.
The collection focuses on a sophisticated late-night atmosphere, blending electronic rhythms, deep grooves, urban textures and a modern city mood across 22 full-length compositions.
Especially suitable for
- Deep House and electronic games
- Night driving sequences
- Urban environments
- Modern city scenes
- Racing and driving games
- Lounges and clubs
- Menus and user interfaces
- Exploration sequences
- Cinematic projects
- Trailers
- Background music
- Stylish and atmospheric scenes
Package structure
Audio/ contains all 22 WAV music tracks. Documentation/ contains the included README.txt file.
Dependencies
No additional plugins, packages, scripts or marketplace dependencies are required. The audio files are standalone WAV assets and can be used directly in compatible game engines and creative software.
File names
- Arrival_at_AM.wav
- Before_The_Crowds_Arrive.wav
- Concrete_Gravity.wav
- Concrete_Hours.wav
- Glass_and_Asphalt-Part-I.wav
- Glass_and_Asphalt-Part-II.wav
- Glass_and_Black_Water.wav
- Marble_and_Glass.wav
- Midnight_Approach.wav
- Midnight_at_Platform_Four.wav
- Midnight_in_the_Basement.wav
- Sunday_at_Three.wav
- The_Midnight_Transit.wav
- The_Third_Shift.wav
- Three_AM_Architecture.wav
- Under_Black_Water.wav
- Under_the_Asphalt_Sky.wav
- Underground_Weight.wav
- Velvet_Asphalt.wav
- Velvet_Hour.wav
- Velvet_Pavement.wav
- Watching_The_Horizon_Fade.wav
Listen on YouTube
22 included tracks
- Arrival at AM
- Before the Crowds Arrive
- Concrete Gravity
- Concrete Hours
- Glass and Asphalt Part I
- Glass and Asphalt Part II
- Glass and Black Water
- Marble and Glass
- Midnight Approach
- Midnight at Platform Four
- Midnight in the Basement
- Sunday at Three
- The Midnight Transit
- The Third Shift
- Three AM Architecture
- Under Black Water
- Under the Asphalt Sky
- Underground Weight
- Velvet Asphalt
- Velvet Hour
- Velvet Pavement
- Watching the Horizon Fade

Ready for your project
The audio files are located in the Audio folder. In Unity, drag tracks into an Audio Source component or reference them through scripts, timelines or other audio systems. In Unreal Engine, import them as Sound Wave assets for use in Blueprints, MetaSounds, Sequencer or other audio systems. The WAV files can also be used directly in other game engines, video editing software, DAWs and audio-compatible applications. The tracks are provided as full-length compositions.